Ceotic

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Description:

Ceotic
Male Rilken Bard1 Incarnate2//Trumpet Archon 3
CN Medium Humanoid (Reptilian)
Init + 4, Senses Listen + 12, Spot + 12; Lowlight Vision, Darkvision 60’
Languages Common, Celestial, Draconic, Infernal

AC 19, touch 14, flat-footed 15
(+ 4 dex, + 3 armor, + 2 natural)
HP 30 (3d8 + 12)
Fort + 8 ( + 12 versus poison), Ref + 7, Will + 8

Speed 40 ft., Fly 40’ (average)
Ranged Dissolving Spittle + 7 (1d6 + 1d6/essentia acid)
Ranged Light Crossbow + 7 (1d8)
Space 5 ft.; Reach 5 ft.
Base Attack + 3; Grp + 2br>
Atk Options Dissolving Spittle, Midnight Dodge, Soulspark Familiar, Countersong, Mantle of Flames
Combat Gear Light Crossbow, Mandolin
Spells Prepared/Known Smell of Pineapple, vermilion in colour; air, destruction, good, law, war
Bard:
0th-Detect Magic, Mending, Prestidigitation, Summon Instrument 2/day
Cleric:
3rd – 2/day Footsteps of the Divine, Dispel Magic
2nd – 3/day Close Wounds, Find Traps, Resist Energy
1st – 4/day Nightshield, Resurgence, Sanctuary, Lesser Vigor
0th – 5/day Light, Mending, Detect Magic, Create Water
Spell-like Abilities
1/day: Detect Evil, Continual Flame, Message

Abilities Str 8, Dex 18, Con 18, Int 18, Wis 18, Cha 16
SQ Chaotic Aura, Lawful Aura, Good Aura, Tongues, Detect Law, Fascinate, electricity resistance 5
Feats Midnight Dodge, Expanded Soulmeld Capacity (Dissolving Spittle)
Skills Appraise + 5, Balance + 5, Bluff + 10, Climb + 0, Concentration + 10, Decipher Script + 5, Diplomacy + 10, Disguise 4 ( 2 in character), Escape Artist + 9, Gather Information + 6, Hide + 5, Intimidate + 5, Jump + 6, Listen + 12, Knowledge (Arcana) + 10, Knowledge (arch/eng) + 10, Knowledge (dungeon) + 5, Knowledge (geography) + 5, Knowledge (history) + 10, Knowledge (local) + 10, Knowledge (nature) + 5, Knowledge (nobility/royalty) + 10, Knowledge (the planes) + 10, Knowledge (religion) + 9, Perform (Trumpet) + 6, Search + 4 (+ 2 secret doors), Sense Motive + 11, Sleight of Hand + 4, Spellcraft + 7, Spot + 12, Swim + 0, Tumble + 11, Use Magic Device + 4, Use Rope + 6
Possessions Masterwork Studded Leather Armor, Heward’s Handy Haversack, Belt of Healing, Flaywind Garment, Everfull Mug, Scroll of Invisibility, Crystal, Sandtube, Mandolin, Light Crossbow, 18 Crossbow Bolts, Backpack, Flint and Steel, Spell Component Pouch, Ink (1 oz vial), Inkpen, Paper (4 pages), Monk’s Outfit (modeled after Lahgrah), Bell, Fishhook, Chalkx5, Candlex5, Trail Rationx12, Waterskinx10 (and 20 of Piren’s), Contract w/ Dimitri, Page of Notes, Coral Saucer worth 120gp, Heraldic Banner with Swan Feathers worth 110gp 2pp, 100gp, 11sp, 10cp
120gp, 3070sp, potion of mage armor, everfull mug, marble relief of dwarven wrestlers (1100gp), prayer mat with inlaid gold thread, masterwork thieves tools.
Salve of Slipperiness
Wand of Resurgence (10 charges)
Wand of Read Magic (10 charges)
Wand of Cure Light Wounds (10 charges)
Wand of Repair Light Damage (10 charges)
Bag of Tricks – Rust

Dissolving Spittle: + 7 with a ranged touch attack deals 1d6 acid, +1d6 per essentia invested. If bound to Throat chakra, repeats next round.
Soulspark Familiar: See MoI page 197
Mantle of Flames: Attackers take 1d6 fire damage, + 1d6 fire per essentia. If bound, can cause the damage to all adjacent creatures

Bio:

NON-GESTALT
Ceotic
Male Rilken Bard1 Incarnate2
CN Medium Humanoid (Reptilian)
Init + 4, Senses Listen + 0, Spot – 1
Languages Common

AC 17, touch 13, flat-footed 13
(+ 4 dex, + 3 armor)
HP 24 (3d6+6HD)
Fort + 5, Ref + 6, Will + 4

Speed 30 ft.
Ranged Dissolving Spittle +5 (1d6 + 1d6/essentia acid)
Ranged Light Crossbow +5 (1d8)
Space 5 ft.; Reach 5 ft.
Base Attack +1; Grp +1
Atk Options Dissolving Spittle, Midnight Dodge, Soulspark Familiar, Countersong, Mantle of Flames
Combat Gear Light Crossbow, Mandolin
Spells Prepared/Known Smell of Pineapple, vermilion in colour
0th-Detect Magic, Mending, Prestidigitation, Summon Instrument 2/day

Abilities Str 11, Dex 18, Con 14, Int 10, Wis 9, Cha 12
SQ Chaotic Aura, Detect Law, Fascinate
Feats Midnight Dodge, Expanded Soulmeld Capacity (Dissolving Spittle)
Skills Appraise +1, Balance +5, Bluff +4, Climb +1, Concentration +7, Diplomacy +4, Disguise +2, Escape Artist +5, Gather Information +2, Hide +5, Jump +1, Knowledge (history) +6, Listen +0, Move Silently +5, Perform (Mandolin) +4, Ride +4, Sense Motive -1, Sleight of Hand +5, Spellcraft +1, Spot -1, Survival -1, Swim +0, Tumble +4, Use Magic Device +2, Use Rope +4
Possessions Masterwork Studded Leather Armor, Heward’s Handy Haversack, Belt of Healing, Flaywind Garment, Everfull Mug, Scroll of Invisibility, Crystal, Sandtube, Mandolin, Light Crossbow, 18 Crossbow Bolts, Backpack, Flint and Steel, Spell Component Pouch, Ink (1 oz vial), Inkpen, Paper (4 pages), Monk’s Outfit (modeled after Lahgrah), Bell, Fishhook, Chalkx5, Candlex5, Trail Rationx12, Waterskinx10 (and 20 of Piren’s), Contract w/ Dimitri, Page of Notes, Coral Saucer worth 120gp, Heraldic Banner with Swan Feathers worth 110gp 2pp, 100gp, 11sp, 10cp

Dissolving Spittle: +5 with a ranged touch attack deals 1d6 acid, +1d6 per essentia invested. If bound to Throat chakra, repeats next round.
Soulspark Familiar: See MoI page 197
Mantle of Flames: Attackers take 1d6 fire damage, + 1d6 fire per essentia. If bound, can cause the damage to all adjacent creatures

Good Soulmelds:

Adamant Pauldrons:
Normal effect: light fortification
Essentia effect: DR 1/lawful
Bound (shoulders): moderate fortification

Airstep Sandals:
Normal effect: Fly 10’ (good) as a move action, begin and end on ground.
Essentia effect: + 10’ flight
Bound (feet): fly at perfect

Apparition Ribbon:
Normal effect: if you miss an incorporeal due to its incorporealness, reroll
Essentia effect: + 2 insight on damage rolls against incorporeal creatures
Bound (throat): become incorporeal for 1 + 1 round/essentia, max 1 round/meldshaper level/day

Bluesteel Bracers:
Normal effect: + 2 insight to initiatives
Essentia effect: + 1 damage with weapons
Bound (arms): + 2 insight to init applies to allies in 30’

Cerulean Sandals:
Normal effect: Walk on water
Essentia effect: + 5’ enhancement bonus to land speed
Bound (feet): dimension door, up to 10’/meldshaper level, then unshapes

Crystal Helm:
Normal effect: + 2 resistance bonus to will saves versus charm and compulsion effects
Essentia effect: + 1 deflection bonus to AC
Bound (crown): attacks gain the force descriptor

Dissolving Spittle:
Normal effect: ranged touch attack deals 1d6 acid
Essentia effect: + 1d6 acid
Bound (throat): damages happens again next round

Enigma Helm:
Normal effect: divination spells against you must beat caster level check DC 11 + meldshaper level
Essentia effect: + 1 enhancement bonus to will saves
Bound (crown): immune to enchantment/charm

Flame Cincture:
Normal effect: Fire Resistance 10
Essentia effect: + 5 fire resistance
Bound (waist): absorbed fire can be released at a target in 60’ next round as swift action, ref half

Impulse Boots:
Normal effect: Uncanny dodge
Essentia effect: + 1 enhancement bonus to reflex
Bound (feet): evasion

Incarnate Avatar:
Normal effect: Look kinda like a Blue Slaad
Essentia effect: + 1 to hit on ranged attacks
Bound (Soul): Gain an enhancement bonus of + 30 to land speed

Incarnate Weapon:
Normal effect: Creates a battleaxe, automatically proficient, cannot be destroyed, counted as chaotic
Essentia effect: + 1 enhancement to hit and damage
Bound (arms): as a move action, charge weapon against law, fort save or stunned 1 round

Keeneye Lenses:
Normal effect: + 4 insight to spot
Essentia effect: + 2 further insight to spot
Bound (brow): gain see invisibility
Bound (soul): gain true seeing

Lucky Dice:
Normal effect: + 1 luck bonus on one of: attack and damage, saves, or skill+ability (also roll 2d6. On a roll of 7, applies to all) for 1 round as a swift
Essentia effect: gives 1 extra round duration
Bound (hands): applies to all allies in 30’

Mantle of Flame:
Normal effect: attackers take 1d6 fire
Essentia effect: + 1d6 fire
Bound (shoulders): as a standard, all adjacent take the damage, ref half

Pauldrons of Health:
Normal effect: immune to disease, sickened, nauseated
Essentia effect: + 1 enhancement bonus to fort saves
Bound (shoulders): immunity to energy drain

Sighting Gloves:
Normal effect: + 1 insight to ranged damage
Essentia effect: + 1 insight to ranged damage
Bound (hands): gain precise shot

Soulspark Familiar:
Normal effect:
Essentia effect:
Bound ():

Spellward Shift:
Normal effect: Gain SR 5
Essentia effect: + 4 SR
Bound (heart): immunity to 4 spells of 6th level or lower

Vitality Belt:
Normal effect: +4 morale bonus to con checks and con based skills
Essentia effect: +1hp/meldshaper level
Bound (waist): immunity to con damage or drain

Ceotic
Male Rilken Bard1//Trumpet Archon 1
CN Medium Humanoid (Reptilian)
Init + 4, Senses Listen + 12, Spot + 12; Lowlight Vision, Darkvision 60’
Languages Common, Celestial, Draconic, Infernal

AC 19, touch 13, flat-footed 15
(+ 4 dex, + 3 armor, + 2 natural)
HP 36 (3d8 + 12)
Fort + 8, Ref + 7, Will + 8

Speed 30 ft., 40’ fly (average)
Ranged
Space 5 ft.; Reach 5 ft.
Base Attack + 3; Grp + 2
Atk Options
Combat Gear
Spells Prepared/Known Smell of Pineapple, vermilion in colour; air, destruction, good, law, war
Bard:
0th-Detect Magic, Mending, Prestidigitation, Summon Instrument 2/day
Cleric:
Spell-like Abilities

Abilities Str 8, Dex 18, Con 18, Int 18, Wis 18, Cha 16
SQ
Feats
Skills Appraise 1, Balance 1, Bluff 4, Climb 1, Concentration 2, Decipher Script 1, Diplomacy 1, Disguise 1, Escape Artist 0, Gather Information 1, Hide 0, Jump 1, Knowledge (arcana) 5, Knowledge (architecture and engineering) 5, Knowledge (dungeoneering) , Knowledge (geography) , Knowledge (history) 5, Knowledge (local) 4, Knowledge (nature) , Knowledge (nobility and royalty) 4, Knowledge (religion) 4, Knowledge (the planes) 4, Listen 6, Move Silently 0, Perform 3, Sense Motive 5, Sleight of Hand 1, Spellcraft 1, Spot 6, Swim 1, Tumble 4, Use Magic Device 1

SKILLS:
TA Knowledge skills: Arcana, Arch/eng, history
Racial + 2 in diplomacy and bluff

+ 2 Spellcraft
Search for sthecret doorths
+ 2 to bardic knowledge
+ 2 diplomacy

Ceotic

Incarum Incarnate Zavrith